The Playtesting Party – Some Quick Tips
Tomorrow is another Escape Goat Alpha Playtest Party! That means tonight is a blog post on playtesting, lightweight, indie-style. In other words: you’ve got friends, some of them play lots of games...
View ArticleSoulcaster I Behind the Scenes
This post is about Soulcaster I, and how it evolved from the first stages. This was the first project I designed and built from scratch, and my philosophy has been to keep the design as minimal as...
View ArticleSoulcaster I Behind the Scenes Part 2: The Design Doc
By popular demand, I’m going to continue this series and dig up some of the relics of the Soulcaster design process. In part 1 I talked about lightweight design and posted shots of a few levels that...
View ArticleAnother Two Weeks, Then Another…
There’s this struggle. On one hand, you want to make the best game you can make. On the other hand, you want to actually finish the game. These are the opposing forces that make the creative process...
View ArticleEscape Goat Launch Imminent!
First, Escape Goat has finally PASSED PEER REVIEW!! It will be published to the marketplace within a few days (check back here for updates, or subscribe to my Twitter feed). I’ve also created a page...
View ArticleGoat = Escaped!
Yup, it’s on the marketplace, as of this writing sitting at 4/5 stars and 36 reviews. Not really sure yet where it will land in the lists, but it feels great to have it out there, and so far the...
View ArticleRed Mage Style: Music Direction
What is Music Direction? Music direction is picking which songs the game needs. How long they are, how they’re used in the game, and what style/mood they will have. The goal is to set up the soundtrack...
View ArticleDelayed… And some Notes on Feature Cost
Escape Goat 2 is going to be delayed. I’ve deliberated this decision for the past week or so, and ultimately it’s the right move to make. I’m hoping this post will shed some light on things for those...
View ArticleA Case for Closed Development: Why I Stopped Blogging about Soulcaster
Seven months. It’s a good interval for a yes-I’m-still-alive-and-making-the-game post. TL;DR: Soulcaster is still happening, and I work on it every day. So what happened to the dev blogging and...
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